Curriculum library
24 modules across three age-banded tracks. Every module has stated learning objectives, a session plan, and a finished project. Enrolled families can read all of it.
Enrol a child and you get every module — the session plans, the materials lists, and the build steps we teach from. You can see what your child is working on this month and what is coming next year.
Titles and summaries are below, so you know exactly what you would be getting before you enrol.
We license the curriculum with facilitator guides, materials lists, assessment tools, instructor training, and the equipment — or we come and teach it.
Partner with us12 modules
A beginner engineering module where children design, build, test, and improve bridges while learning about strength, span, load, and smart structural choices.
A motion and systems module where children design, build, test, and improve marble runs while learning about gravity, speed, direction, and flow.
A hands-on mechanics module where children explore levers, pulleys, wheels, axles, inclined planes, and linkages through real builds and challenge-based testing.
An invention module where children spot problems, design practical solutions, build prototypes, test ideas, and present inventions with confidence.
A structural design module where children plan and build shelters, towers, and protective spaces while learning about stability, load paths, and fit-for-purpose design.
A beginner electronics module where children build simple circuits, light up projects, explore switches, and understand how electric flow powers useful designs.
A playful robotics module where children build simple robots or moving systems and begin to connect mechanics, circuits, sensors, and control logic.
A creative design module where children combine artistic expression with engineering ideas to make strong, beautiful, functional, and personally meaningful projects.
A sustainability-focused module where children design useful projects from everyday materials, think about waste, and learn how makers can improve the world around them.
A playful design module where children create board games, challenge systems, and beginner digital game ideas while learning rules, logic, feedback, and user experience.
A systems design module where children plan and build mini communities with roads, buildings, parks, utilities, and movement systems while learning how places work together.
A capstone module where children choose, refine, present, and celebrate their strongest ideas while learning how to finish work well and share it confidently with others.
6 modules
A foundation module where learners think like real engineers by defining problems, generating concepts, sketching ideas, measuring, modeling simple solutions, and presenting design decisions clearly.
A digital fabrication module where learners create computer models, prepare them for 3D printing, understand print constraints, and turn virtual designs into physical parts.
A mechanical systems module where learners analyze loads, movement, stability, joints, and mechanisms while building structures and motion systems that must perform under real constraints.
An electronics module where learners study current flow, components, breadboarding, polarity, and basic circuit logic while building useful systems that can be measured, tested, and improved.
A microcontroller module where learners connect code, electronics, inputs, and outputs to build responsive systems using Arduino as a practical engineering platform.
A robotics systems module where learners integrate structure, motion, electronics, and programming to make machines sense, respond, and perform useful tasks.
6 modules
A digital fabrication module where learners design flat-pack parts, understand cut-line logic, assemble precision-fit components, and create products that move cleanly from screen to laser-cut output.
A computing and smart systems module where learners use Raspberry Pi to build interactive prototypes, simple data systems, and device concepts that connect code, electronics, and real-world function.
An integrated fabrication module where learners choose the right making method, combine processes such as 3D printing and laser cutting, and build multi-part prototypes with stronger product thinking.
An innovation module where learners turn engineered ideas into product concepts, define value, create prototypes, and communicate their solution through a confident, clear pitch.
A challenge-based module where learners apply engineering, design, prototyping, and communication skills to solve a practical problem connected to home, school, Airdrie, or the wider community.
A final capstone module where learners integrate design, fabrication, electronics, coding, presentation, and product-thinking into a public-ready project that shows what they can truly do.
One place on one program unlocks all 24 modules across every track — what your child is building now, and what comes next.